Curse of Strahd: Master Quest

Welcome to Curse of Strahd: Master Quest, a DM's supplemental tool for the Dungeons and Dragons adventure Curse of Strahd. This set of documents provides:

  • Prepared charts and monster stat blocks for all encounters.
  • Roll charts for random encounters and common checks.
  • A list of distances between all map locations, and the roll counts involved.
  • An implementation of the Renown system for Barovia.
  • Explicit quest markings.
  • Custom quests and developments.

Some quests/events in CoS are mentioned in passing, in the middle of a large text block, like:

If [Izek] sees [Ireena], he tries to take her by force to the burgomaster's mansion.

These are easy to miss. Master Quest points these out to make them easier for DMs to track. It also takes other prewritten Developments to their logical conclusions. For instance, we suggest answers to questions like "What happens if Ireena dies?"

Master Quest is not a name taken in hubris, but is instead a nod to the Legend of Grimrock mod of the same name, and Ocarina of Time: Master Quest which came before it. It mainly denotes an expansion of content.

💡 Tip: You can press s at any time to search this book.

Advice for Players

Curse of Strahd is a sandbox adventure, where the fate of the PCs is very much in their own hands. Tell these to the players when they first arrive in the Village of Barovia:

  • You can do whatever you want.
  • Discretion is the better part of valour.

All decisions they make in Barovia stem from these two maxims.

DM Resources

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